Window Mode

Window Mode (Full)

Window (Full) is Playto's third capture mode: it reads text from the entire game window, no region setup needed. Standard edition only, currently in beta.

What it is

Pick your game window, hit start, and Playto keeps reading text from the whole window. There is no area to draw and nothing to reposition.

It exists for games where you can't predict where text will appear — dialogue at the bottom, item descriptions on the right, tooltips at the cursor, system messages in the center. In those games, Fixed Region turns into a cycle of re-drawing the region; window mode removes the question entirely.

To keep full-window capture light, unchanged sentences are not re-translated (previous results are reused, only changed parts are processed), and a scene-change detector clears old meaning hints immediately when the screen changes drastically.

How to enable it

On the start screen's Screen tab, pick Window (Full) in the Reading select. The same select is in the Region tab of Settings and on the Log strip's Capture card, and the resident-mode bar has it too. The ? next to it summarizes how the three capture modes differ. With the whole window read, there is no region to draw; Translation position below it is the one choice left (see Learning).

The peek workflow: hidden by default, shown on demand

A recommended way to run window mode: keep the overlay hidden while capture and translation run in the background, and summon hints only when you want to read.

  • Hide the overlay — click the eye icon in the header. Nothing shows on screen, but reading continues behind the scenes.
  • Peek — hold the shortcut key (F5 by default). Meaning hints show while held and disappear on release.
  • Toggle — a short tap of the same key switches to always-on and back.
  • Start hidden — set Display style to Toggle on the start screen's Translation & behavior tab to begin the session with the overlay off.

Right after a screen change, reading may not have caught up yet — if nothing shows when you hold the key, give it a beat. Once processing finishes, the hints appear.

If a translation constantly in view makes you lean on it too much, this rhythm — read on your own first, peek to check — tends to fit learning better.

Where it shines, and where it doesn't

Good fit: moments when the screen isn't moving much — dialogue scenes, menus, shops, standing still while exploring. Most of the time you actually read text in a game falls here.

Deliberate trade-off: the overlay hides itself while the camera is moving hard. If you want to follow combat logs, Fixed Region with a tight area is the better tool.

The beta label means this tuning is still in progress. Different games move their screens very differently. If the behavior feels off in your game, use Contact us in the app (Support > Contact us), which attaches diagnostics automatically.

Background and the reasoning behind the mode: the window mode announcement. For starting all of this without opening the Playto window — browser games included — see Resident Mode.