Easier screens, continued
After regrouping Settings, we keep reworking the screens players find hard to read or navigate, based on the feedback we get.
Last updated: October 4, 2026
This page tracks what we're building and what's planned next. It's updated with each release. Treat it as a guide — order and contents can change.
Have a request? Tell us on Discord or the Steam community.
The tag (●) on each quest shows which goal it advances.
What we're building right now.
After regrouping Settings, we keep reworking the screens players find hard to read or navigate, based on the feedback we get.
Running Playto on Linux, starting with the parts that do not depend on the overlay drawn over the game. Steam Deck comes after this.
Committed and queued. Not started yet.
Translation without a local model, for PCs that can't run one comfortably. Today it exists as a trial offered during setup, with both the text method and the screen-as-image method. The official service adds a way to keep using it once the trial balance runs out.
Set your current level for the language you're learning (HSK, JLPT, CEFR or TOPIK). Session review suggests words around that level first, and Learn builds its questions and goals from them, so beginners can start with the easy words and build up. Translation itself is unchanged.
Direction is set; they unlock when earlier quests are done.
Closing the quality gap between languages, including more reliable word definitions. Builds on the difficulty-tag and dictionary groundwork.
Readings above the Japanese and Chinese text drawn over the game, not only inside Playto's own windows. Next to the game's own text, the extra line of readings would hide what you're playing, so this is planned for the "Bottom" and "Custom" positions, where the readings have room of their own.
Running Playto on Steam Deck. It builds on the Linux version and needs the capture and overlay to work there first, so there's no date yet.
Updates that have shipped.
Scan a QR code on your PC and review your saved words in your phone's browser over home Wi-Fi. Start with the words you're about to forget or choose your own set, see the line from your game on the back of each card, and hear it read aloud. Every answer goes straight into Playto's schedule. Lite: 10 cards per session.
Settings now holds what you adjust for your games and learning, in five tabs. Options for Playto itself moved to App settings in four groups (Appearance, Startup, Data, Maintenance). Every option has a ? with a short explanation, and the marks in the Log explain themselves too.
On PCs where the recommended text reader isn't available, such as Windows 10, Playto now reads with a reader that ships inside the app, instead of asking you to install a Windows language pack by hand.
Turn on auto-detect and Playto reads each line in the language it is written in, translating the lines that aren't in your language and leaving the ones that already are.
The review card on Home is now three quests for the day: the words you saved today, the words that are due, and the game with the most overdue words.
Choose near the text, bottom or your own spot for each region on the start screen, see it in the preview before you start, and it is kept for that game.
One menu from any line in the Log: re-translate with the current model, a larger one on this PC, or Playto Cloud, and compare the new translation with the old one before replacing it.
Draw the frame that follows your cursor instead of typing its size, keep several, and switch between them with a shortcut mid-game.
Add Playto to OBS as a Browser Source and your viewers see the same translated lines you do, placed over the game. Works with Game Capture, needs no plugin, and is in the free version with a small watermark.
One key keeps a single frame of the game while it keeps running. Drag around the part you want, pick a word or a line, and only that is translated.
Navigation is down to three places. Home leads with the session for the game you are playing, with review and resident mode below it, and the in-app guides are split into tabs.
The tutorial runs inside Playto next to a practice game and lights up one control at a time, through a full session and its review. Skip or Esc leaves at any time.
On stat panels and packed menus, neighbouring rows stay in their own boxes instead of being joined with their labels run together, and text shrunk to fit a column starts at the top of its box instead of floating in the middle.
A new install opens in the language your system is set to, Traditional Chinese included, instead of always starting in English. Any language can still be picked during setup or in Settings.
Moving the overlay mid-session (bottom, near the text, or your own spot, in every capture mode), keeping it in recordings, and showing what did get translated when a busy screen runs out of time.
The bar appears faster when you switch games, follows the game's other windows, and gets a shortcut (F6) for the automatic switch. The start screen shows where it will read in every mode.
The GPU memory warning offers Playto Cloud alongside CPU Safe mode, and static screens no longer cost repeated translations.
When one capture or recognition step hangs, the session now notices and moves on instead of sitting silent until you restart. Also fixes a case where a running session could stop after a few minutes on some PCs.
On laptops with both an integrated and an NVIDIA GPU, the engine could report started and never respond. It now uses only the NVIDIA driver for that step.
Group saved words with tags, add several at once, and practice one tag at a time. Session Review can add new words straight into a tag.
When a resident session ends, its words wait on the Home card instead of interrupting play; the bar shows the previous game's count for a moment after you switch.
In shooters and other games that capture the cursor, the bar leaves the screen while you aim and comes back after; the × closes it and Home brings it back.
First-time setup says Playto is in Early Access and gives two cards, Discord and the Steam forum, so you know where to go when something does not work.
A small bar on the game itself: F4 reads the screen once, the switch keeps translating, and it follows the game you switch to. Standard edition.
Home in one column with one way to start, a start screen that asks three things, the Log's hide-translation mode, an in-app guide rewritten around the bar, and the overlay saying why nothing was translated.
The pair follows your UI language on first launch and a toast says when a pack changes it; translations that come back in the wrong script are dropped.
GPU memory warning based on free memory, CPU Safe mode starting without the GPU backend, and clearer recovery when the engine fails.
With Playto Cloud as the engine and the Image method selected, one press of the Shutter key translates the screen you're looking at — using who's on screen, the mood and the UI to pick the right tone, and handling decorative text that OCR struggles with. Translations appear right next to the original text. Not yet available in every region.
The pre-start screen now shows the cards due for the game you're about to play. Go through as many as you like, one tap each, and press Start whenever you're ready — the rest carry over.
Tapping a word before the dictionary model is installed starts the download right there, with progress, source and time remaining in the same dialog. Switch to another server with one click if one is slow; interrupted downloads resume at next launch.
Self-diagnosis runs the engine start test in two stages and says which one stopped, and shows which recognition engine is in use. Cloud connection failures show a plain message with a retry button, an unreachable model folder is reported as a storage problem rather than an engine one, and error reports carry enough detail that we rarely need to ask for command-line steps.
Switching to another window and back restores the overlay with its content, and it now shows up in screenshots. In Shutter mode the overlay clears on a scene change and returns when you press Shutter again.
The Models page now lists where each model file goes and links to download it directly, for connections where the in-app download never finishes.
The minimal model needed to translate now ships with Playto, so a fresh install translates right away with no download — for regions where model downloads used to fail. Larger models still download in the background afterwards, with a label saying what each one is for.
While a session runs, a single banner explains what's wrong — no text in the capture area, another window in front, slow translation, or manual mode waiting for its key — with a way to fix it without restarting. Nothing shows in a normal session.
First Steps now includes a short check that measures capture, recognition and translation speed on your PC and rates it on a five-step scale, suggesting Playto Cloud when the result is on the slow side.
Models and engines take around 13 GB. They can now live on another drive — existing files move automatically — and first-time setup lets you pick the location before downloading.
With auto-capture off, an unset trigger key used to mean no translation ever ran. The current mode is now shown in the capture bar and on Home, and the key can be assigned in one click.
If a Windows security feature such as Smart App Control blocks the translation engine or quarantines a model file, Playto now says so and shows the recovery steps.
A translation-focused model at about a quarter of the size of the current defaults, so first start on PCs without a dedicated GPU takes seconds instead of minutes. New setups only — existing choices stay as they are.
A GPU-memory check before you start, and an automatic switch to CPU-safe mode after two crashes in a row — plus a built-in self-diagnosis that tests capture, recognition, translation and display and points at the step that stops.
When the correct translation is spelled the same as the original — "Menu" in English→French, or a shared kanji word between Chinese and Japanese — Playto treated it as a failure and kept dropping the line. These now display normally.
Select multiple entries in Log, Words and Sentences and delete them at once; swipe a log entry to save or delete it; copy original and translation with one click.
A spoken line now shows up in the Audio log as it is being said and grows in place, instead of appearing only after it ends. Lines that used to vanish under music are recovered more often.
Playto can now hear the game as well as read it. Turn on Game audio per game and spoken lines are transcribed into the Log's Audio tab with translations, a replayable clip, and tappable words. Beta: lines under loud music and very short utterances can still be missed.
Keep several profiles for the same game — per playthrough or per language. When a game has more than one, Playto detects the running game and offers the matching profiles at start.
Settings → Engine now shows which models are installed and how much space they take, lets you delete ones you no longer need, and cleans up leftovers from interrupted downloads.
A download that stalls now retries through alternate servers automatically, and a failure shows a contact link right on the error.
Idioms and set phrases are now recognized as single units in the Log and Sentences detail views, showing their real meaning instead of a word-by-word reading.
Fixed a set of issues where the first session could run on a weaker recognition engine. Reading interruptions are now rare and translations respond noticeably faster.
The detail view now analyzes exactly the sentence you're looking at — difficult words, idioms and level — and no longer switches entries while new lines arrive during play.
Japanese read-aloud now uses a natural voice with proper pitch accent, as an optional download. Playback volume is evened out across languages too.
Chinese can now be read aloud, covering Simplified Chinese, as an optional download.
Difficulty levels now cover Korean (TOPIK) and Traditional Chinese, alongside the languages that already had them.
When a session ends, the screens you actually read are collected into an album automatically. Sort them at the end of the session review, and the ones you keep come back in Daily Review as image cards — original screen first, translation on reveal.
Chinese now shows pinyin readings above the characters in the wordbook and practice modes — the same reading aid Japanese gets from furigana.
Three more languages to read and learn from — 23 in total, each usable as a source or a target.
Turn part of a line into a phrase card straight from the Log and Sentences, not only from session review.
The Sentences you keep from gameplay now come back for review on the same forgetting curve as your words.
Add words by hand, or bring in a wordlist from a CSV or TSV file — then study them with the same review and practice modes.
The initial model download now comes from faster servers — first-time setup that took up to an hour now finishes in around ten minutes.
Fixed issues where accented characters could be misread and real words silently dropped — affects all non-CJK languages.
Fewer duplicated and fragmented lines in the log while you play.
A searchable Guide tab built into the app, with step-by-step recipes for the common ways to play.
One-screen setup, quick start, and a clearer download step with an intro video.
Select a phrase from your session review, save it, and practice it like a word.
Start a new game's profile in one click — no create dialog.
Send your saved words and sentences to Anki as an .apkg deck.
Translate a whole game window continuously, with a one-key overlay toggle.
Show the translation overlay only while you hold a key.
A clear size budget and automatic cleanup for capture images.
Reading aids across logs, wordbook, review, and exported Anki cards.
Vulkan engine and a CPU-safe fallback for AMD/Intel GPUs and older drivers.
See at a glance what's due, what you're learning, and what you've mastered.
Optional notifications so your saved words don't fade away.
Bounded practice with a clear start, end, and summary.
Short guides for the core concepts, right where you need them.
For the full change history, see the patch notes on Steam.