Region
Region
The region card decides where Playto reads text on screen and where the translation appears. It belongs to the game you are playing, and you set it on the start screen's Screen tab (under Where to read). The same card is the Region tab in Settings and the Capture card on the Log strip, so you can change it later without starting over.
Capture mode
Three ways to tell Playto which part of the screen to read, picked in the Reading select:
- Fixed Region — pin a rectangle over the game. Useful when dialogue or subtitles always appear in the same spot. Lite reads 1 region; the Standard edition can add more with + Add Region.
- Cursor Follow — a frame tracks your mouse pointer. Standard edition.
- Window (Full) — read the whole game window, with no rectangle to draw. Standard edition. See Window Mode.
The same three choices are on the resident-mode bar when it is expanded, so you can change your mind without leaving the game. A shortcut (Cursor/Fixed) can also switch between Cursor Follow and the fixed region; it has no key until you assign one.
Drawing regions
The card shows a small map of the game window. Each fixed region is drawn on it with its number; the Read area is the solid frame and the Translation position is the dashed one. Select a region on the map to work on it: Redraw draws it again over the game, and × deletes it.
Playto checks what you draw:
- If the area lands on Playto's own window, you are told to draw it again over the game, with a Redraw button right there.
- If it goes outside the game window, you get the same warning. A region that sits outside the window stays on the map as a dashed frame at the edge, so you can still select it, redraw it or delete it.
The region is saved as you drew it either way; the warning is only there so a mistake does not go unnoticed.
Cursor frames
In Cursor Follow, the Frame row sets the size of the frame and where it sits relative to the pointer. You do not type numbers: press Redraw and draw the frame around the pointer, and the frame you draw becomes the size and offset.
You can save up to 5 frames with different sizes and positions. Each one is a chip showing its size (W×H); + duplicates the current frame, × deletes it, and pressing another chip switches to it. While playing, the Switch Frame shortcut steps through them in turn. It has no keyboard key by default (the mouse's forward side button is set to it); assign one under Shortcuts.
Translation position
Below the map, Translation position decides where the overlay draws the translation: Near text, Bottom or Custom. With fixed regions it is chosen per region — select the region on the map first. In the other modes there is one answer for the game. The map shows where the translation will go. Details on each option are in Learning.
Auto capture & responsiveness
These are in the Capture tab of Settings and apply to every game.
Auto Capture — when on, Playto checks the region continuously and runs a translation whenever the text changes. When off, captures fire only via shortcut. It is also on the start screen's Translation & behavior tab.
Responsiveness — how often the screen is sampled while Auto Capture is on:
- Light — lowest GPU load, slower reaction
- Balanced — default
- Fast — quickest reaction, higher GPU load
Pick based on how demanding your game is on the GPU.
Regions belong to the game
Regions, the capture mode and the translation position are stored on the game profile they were set for, not globally. Switch profiles and you see that profile's regions — the subtitle band you set up for one game does not follow you into another, and it is still there when you come back. Quick translation keeps its own, separate from every game.
Preview and the capture frame
The map on the region card is a snapshot of the game window, so you can see what each region covers before you start. Turn on Capture preview in Settings → Capture to see the last image Playto read, to check the area is right.
Show capture frame (on the start screen's Translation & behavior tab, and Capture Frame in Settings → Capture) draws an outline around the area being read, so you can check what falls inside it while you play. The outline never appears in screenshots or recordings.